The history of video games began in the 1950s and 1960s, when computer scientists began designing simple games and simulations on minicomputers and mainframe computers.
The story begins in the 1940s, when Alan Turing invented a chess game based on artificial intelligence.
Basically, I assigned points to each potential move and the algorithms gave a “logic” to the move. The algorithms that Turing and David Champernowne wrote were too powerful to run on computers of the time, so Turing “executed” them manually. Unfortunately, Turing died before they ran the game on a real computer, but his work laid the groundwork for the next few decades. Thanks to the interchangeable cartridges, players could play what they wanted, whenever they wanted and wherever they wanted, which ultimately led to the success of the Gameboy, which, combined with the Gameboy Colour, is still the third best-selling console of all time (118 million units sold).This means that everything from game logic to physics, audio and images runs locally and is therefore limited by the power of the hardware's processor. It became so synonymous with gender that it became a shortened form for parents to refer to children who played games of any kind. In the late 1990s, the Internet also gained widespread use among consumers and video games began to incorporate online elements. It is the first home console to use programmable ROM cartridges, allowing players to exchange games, in addition to being the first home console to use a microprocessor that reads instructions from the ROM cartridge.
Among the most successful arcade game companies of this era were Taito (which ushered in the golden age with the shooter Space Invaders and produced other successful arcade action games such as Gun Fight and Jungle King), Namco (the Japanese company that created Galaxian, Pac-Man, Pole Position and Dig Dug) and Atari (the company that introduced video games to game rooms with Computer Space and Pong, and later produced Asteroids). While players could earn more money through game actions, usually by grinding, they could also make money by spending real-world funds on the game.2001 was a time when the world's most famous actress, who had just won an Oscar, could be courted to star in a video game film. Thanks to a combination of conversions of its own arcade games, such as Missile Command and Asteroids, and licensed conversions, such as Defender, Atari took the lead in the industry, with an estimated 65% market share in the global industry by volume of dollars in 1981. With the advent of time-sharing, which allowed the resources of a single central computer to be distributed among several users connected to the machine through terminals, access to computers was no longer limited to a handful of people in an institution, creating more opportunities for students to create their own games. Many of the new companies created as a result of Pong failed to innovate on their own and closed their doors and, by the end of 1975, the market for recreational machines had fallen by around 50% due to revenues from sales of new games.
The fruits of the retail development of the first video games appeared mainly in video game rooms and home consoles, but, at the same time, there was a growing market for home computers. Its value proposition, combined with monetization, in the form of in-game transactions, perfectly integrated into the platform, offers a fantastic incentive for users to continuously generate their own content to enrich the platform and their experiences, in addition to the possibility of earning money. On the contrary, Nintendo designed the Wii as part of a new strategy based on the blue ocean after the poor sales of the GameCube. Sega wanted to challenge the dominance of the NES in the United States with the Genesis, and the initial campaign focused on the 16-bit power of the Genesis over the NES, as well as on a new line of sports games developed for the console. Although most games were created with hardware with limited graphic capacity, a computer capable of hosting more impressive games was the PLATO system developed at the University of Illinois.